![]() ranger: only by level 10 she started to catch up with my paladin in terms of dps, who also finds time to heal and liberate. But in really hard fights I'd prefer a priest over him. Where after throwing FoD/Runner's Wounding Shot/w/e he can also heal and cleanse his party. Very useful on trash and medium encounters. I'd better be with fighter as melee dps in such encounters. There is no need for his uber-tankiness there. fighter's potential is wasted on trash fights. I am running with tanks + sup-ranged-dps + pure dps. Have durance support both by casting consecrated ground just behind them first thing in difficult encounters. In early game you are better off giving full plate and a super large shield to Cana and still have Eder as offensive two hander just beside - he is just better at offence really. Enemies at same level or lower can just be ramboed though at fast speed. Using this general party comp I can do stuff like high level (10+) content with a level 7 party pretty effectively. This is an efficient way to run potd but there are other ways too. So it's like a circle: tanks protect the back line disablers, the Pali buffs them, they in turn disable the enemies in the front line so they don't overwhelm the two tanks and support. So if you ignore the second front line rogue or priest place pallegina in the back and make her a flames of devotion arquebus sniper and party offence!, buffer, with upgraded accuracy for your back row cipher and wizard who can most from the accuracy buff by disabling the enemies in the front for zahua and Eder to dispatch. That is how you manage a party with both say a priest and a paladin. the ciphers, druid, wizard and even priest excel at DEbuffing the enemy while a paladin excels at buffing your party. Now for the back I'd put place a strong aoe nuker like a wizard / ranged druid, or cipher along with single target specialist like a Ranger or a dulcanale pistol rogue or a sabre marie warbow rogue, the later if you like damage and cc all in one like I do - it's a very "safe" option for a glass canon rogue but very efficient. And a rogue with something like tall grass (devil of coroc). A retaliation cipher which grieving mother can do well can also be here in this role. In the middle you usually have a weapon and shield or long reach weapon priest, chanter, or druid for utility, party buff and enemy debuffer. The primary front tank should be a monk like zahua because if he gets damaged it just means he will hit back harder. So the fighter class imo is now the perfect 2 handed backup / off tank to relieve the pressure off the monk in the front lines. And your front row has to deal damage and be effective otherwise enemies will ignore them and go for the back. Then add other party members to that who can further contribute.įighters are durable but you waste their very good offence if you make them into just boring meatshields. Ectypsychic Echo + Binding Web + Flagellant's Path + Stag Helmet: run into the mob with your monk so that they gather around him, cast Binding Web on the monk and his surroundings (debuffs reflex, monk's immune due to Stag Helmet), cast Echo(s) on the monk, dash through the mob (lowering defenses by 10) and wtch them all die because they can't get away and theri reflex is severely debuffed. Combusting Wounds+Druid's DoT spells+Come, Sweet Windes & The Dragon Thrashed+Predator's Sense: lots of damage! Threatening Presence+Brute Force+Painful Interdiction+Force of Anguish: hefty debuff of fortitude and will, great for the barb's crit chance, lots of cipher powers target fort and will, monk's special attacks target fort. Most of the time a good composition evolves around one or two special abilities: 6 Chanters is the opposite: very powerful (but slow) and not much micro. A very powerful party composition for example is 6 wizards - if you can stand all the micromanagement. It all depends on your playstyle and favourite tactics. ![]() Wow, there are as many "ideal" compositions as there are players I guess.
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